AI Insights · Timothy · July 2023
Top 5 io Games on iOS in Netherlands: Q2 2023 Performance
In Q2 2023, top io games on iOS in the Netherlands, including Agar.io and Hole.io, showed varied trends in downloads, revenue, and active users, with some apps experiencing significant peaks.
In the second quarter of 2023, the performance of the top io games on iOS in the Netherlands showcased diverse trends across weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared:
Agar.io from Miniclip.com saw fluctuating weekly downloads, peaking at around 540 in mid-April and dropping to 157 by mid-June. Revenue for the game varied as well, with the highest earnings of approximately $379 in late April. Weekly active users showed a general decline from 2.3K at the start of the quarter to about 1.7K by the end of June.
Hole.io by Voodoo experienced a peak in weekly downloads of over 2.6K in mid-May, though this number fell to around 740 by mid-June. The game's revenue remained relatively stable, hovering around $80-$90 most weeks. Active users also saw a decrease, from around 13.5K in late March to approximately 9K by the end of June.
Snake Rivals - io Snakes Games from Supersolid Ltd had a significant spike in downloads in late April, reaching 380, but generally maintained low download numbers for the rest of the quarter. Revenue peaked at $133 in late April but mostly stayed below $100. Active users started at 279 and saw a peak of 759 in late April before stabilizing around 300 by the end of June.
State.io - Conquer the World by AI Games FZ showed strong download numbers early in the quarter with a peak of over 2.3K in late April, though this dropped to around 929 by mid-June. Revenue for the game saw a rise towards the end of the quarter, reaching $119 in mid-June. Active users increased steadily, starting at 3.4K in late March and growing to over 4.2K by the end of June.
Paper.io 2, another title by Voodoo, experienced a surge in downloads, peaking at 3.6K in late April. Revenue saw significant fluctuations, with the highest value of $97 in mid-June. Active users for the game grew from about 10K in late March to a peak of 15K in early May, ending the quarter at approximately 12.5K.
This data, sourced from Sensor Tower, highlights the dynamic nature of the io games market on iOS in the Netherlands. For more detailed insights, visit Sensor Tower.